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Starving for Air

Genre

Role

Action-Thriller

Narrative Designer

Date

Team Members

March 2022

Engine

Twine

Link

Seth Royston - Narrative Designer
Miles Esguerra - Narrative Designer

Better Days is a melancholic narrative walking simulator. You play Justine Heron, a girl who just returned to her small hometown after college. As the world is slowly apart due to a recession, you attempt to convince your family to move out of town with you to green pastures and more prosperous cities.

Within this project, I was one of the two narrative designers and helped work on the narrative bible of the world, the characters, their personalities, and the questlines the player goes through. I also worked on dialogue and the implementation of dialogue. Due to constraints, I also picked up working on producing some of the sound effects for interactions and UI.

Screenshot 2024-03-19 172606.png

The button to the left leads to the outline document explaining the game

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