top of page

Ivy Underground

Genre

Action-Adventure,
Strategy, Stealth

Role

Level Designer, Narrative Designer

Date

Team Members

To Be Released

Engine

Unity, Ink

Link

Miles Esguerra - Project Manager
and Artist
Nicole Shrader - Programmer,

Assistant, and Sound Designer
Seth Royston - Sound Designer
Thomas “DZ” Tang - Card Designer

and Programmer
Amiya Lamisha - Tech Artist and

UI Designer
Lexa Glucksman - Animator and Tutorial Designer
Noah Young - Systems Programmer
Sara Moiseeva - Writer and Graphic Designer

Level.png

The button to the left leads to the narrative bible created for this game

This is my WIP Capstone project which I have been working on with 8 other people one. Ivy Underground is a Grid-based card game that emphasizes stealth. You play as a small team that is trying to take down a corporation that is hurting their home and the environment. The game is currently being created as a representation of my generation's anger towards the lack of control of corporations and the lack of respect towards our world. The game is being made on Unity and uses Ink for its narrative system.

I am one of the level designers and narrative designers of this project. I've spent most of my time working on the narrative bible and making sure the narrative system works. As of right now, we have one finalized level but we plan on expanding the game to have proper tutorial levels as well as a narrative that reflects your actions

  • itch-io-icon-2048x2048-i6hzclad
  • Linkedin

ASKgamedesign | Game Design Portfolio

©2024 by Aaron Shanty Kuthoor.

Proudly created with Wix.com

bottom of page