top of page

Better Days

Genre

Role

Walking Simulator

Narrative Designer

Date

Team Members

May 2023

Engine

Unity, Fungus

Link

Jason Chiu - Project Manager
Amiya Lamisha - Programmer
Wen Liu - Programmer
Sara Moiseeva - Narrative Designer and Sound Designer
Nayan Saha - Narrative Designer and 2D/UI Designer
Ryan Zhang - Level Designer and 3D/Technical Designer
Phyrex Hasten - Sound Designer

Better Days is a melancholic narrative walking simulator. You play Justine Heron, a girl who just returned to her small hometown after college. As the world is slowly apart due to a recession, you attempt to convince your family to move out of town with you to green pastures and more prosperous cities.

Within this project, I was one of the two narrative designers and helped work on the narrative bible of the world, the characters, their personalities, and the questlines the player goes through. I also worked on dialogue and the implementation of dialogue. Due to constraints, I also picked up working on producing some of the sound effects for interactions and UI.

The button to the left leads to the narrative bible created for this game

  • itch-io-icon-2048x2048-i6hzclad
  • Linkedin

ASKgamedesign | Game Design Portfolio

©2024 by Aaron Shanty Kuthoor.

Proudly created with Wix.com

bottom of page